How I Find My Next Mobile App Project
Finding the next mobile app is often harder than building it. Here's the process I use to look for a real problem, a reachable market, and a realistic chance of building something better.
Finding the next mobile app project is often harder than building it.
As a software engineer, I don’t usually struggle with the question:
“Can I build this?”
I struggle with a much more important question:
“Is this worth building?”
I can open X, Reddit, Product Hunt, App Store charts, Google Play, or an AI chatbot and get hundreds of app ideas in a few minutes.
That’s not the problem anymore.
The problem is finding an idea where the problem is real, the market exists, users can be reached, and I have a realistic chance of building something better.
I’ve spent quite a lot of time thinking about this, especially because mobile development has become dramatically faster. AI-assisted development makes it possible to go from an idea to a working prototype in days rather than weeks or months. RevenueCat’s 2025 research describes this shift directly: AI-assisted development has made launching and iterating on subscription apps much faster, while competition has increased at the same time.
That changes the game.
The bottleneck isn’t always development anymore.
The bottleneck is choosing what to build.
So this is the process I use when I’m looking for my next mobile app project.
I don’t start with ideas
This might sound strange, but I don’t start by asking:
“What app should I build?”
I start with:
“What problems are people repeatedly trying to solve?”
There’s a big difference.
If I start with ideas, I tend to generate features:
- AI calendar
- AI photo editor
- habit tracker
- finance app
- workout app
- productivity app
Most of these sound reasonable.
But they don’t tell me whether there’s an opportunity.
Instead, I start with problems.
For example:
“People traveling internationally don’t understand how much mobile data they’ll need.”
That’s a problem.
Then I can investigate:
- Who has this problem?
- How frequently?
- How do they solve it today?
- What do they pay?
- What do existing apps do badly?
- Is mobile the right platform?
- Can I reach these users?
Now I have something to investigate.
The mobile market is still huge — but that doesn’t mean every app is a good opportunity
The overall mobile market remains enormous.
Appfigures estimated that global App Store and Google Play downloads reached about 106.9 billion in 2025, while consumer spending reached approximately $155.8 billion. Downloads declined, but spending increased substantially.
That tells me something important.
I don’t necessarily need to find an app that will get 10 million downloads.
There are businesses inside much smaller niches.
But the market is also becoming more competitive.
RevenueCat’s 2026 subscription-app research uses data from more than 115,000 apps representing over $16 billion in revenue and describes a market where new apps continue to flood the stores while revenue remains heavily concentrated among established winners.
Adapty’s 2026 research paints a similar picture: the number of subscription apps increased substantially, while median revenue per new app decreased. It reports that the top 10% of apps capture 94.5% of subscription revenue.
So I don’t interpret the growing app market as:
“There are more opportunities than ever.”
I interpret it as:
“There are more opportunities than ever, but there is also more competition than ever.”
That’s why I care so much about the process I use to find the project.
Step 1: I look for markets before products
My first question is:
Where is there already money, attention, or rapidly increasing demand?
I don’t necessarily want to create a new category.
In fact, I usually prefer the opposite.
If people are already paying for something, that’s useful information.
Competition isn’t automatically bad.
If there are ten successful apps solving a problem, I’ve learned something:
People care about the problem.
The real question becomes:
Can I build a meaningfully different solution for a specific segment?
This is much more interesting than entering a category where nobody has built anything.
I look at the App Store like a market researcher
The App Store itself contains a surprising amount of information.
Apple says App Store search ranking is influenced by factors including textual relevance, downloads, ratings, and customer behavior. Apple also exposes trending searches and multiple discovery surfaces.
That means I can investigate:
- What people search for
- Which categories are crowded
- Which apps dominate a category
- What language competitors use
- What users complain about
- Which features are emphasized
- Which monetization models are common
I don’t just look at the top apps.
I look for movement.
Appfigures’ Market Trends product, for example, specifically tracks trending apps, rising apps, soft launches, new apps, and declining apps. Its Mobile Market Index also provides normalized download and revenue trends by category and country.
That’s exactly the kind of data I want when I’m asking:
“Is this category actually moving?”
Step 2: I look for growing categories, not just popular categories
A category being popular doesn’t necessarily mean it’s a good place for a new entrant.
Imagine:
Category A
Huge market
Flat growth
Extremely mature
Dominated by 5 companies
Category B
Smaller market
Fast growth
Fragmented competition
Poor UX
Category C
Tiny market
No growth
Very few users
I’d probably investigate B first.
I’m looking for momentum + pain + fragmentation.
That’s a much more interesting combination.
For example, AI is obviously a major current trend.
But “AI app” isn’t an idea.
It’s a technology.
RevenueCat’s 2025 data showed AI apps generating significantly higher revenue per install than the overall median, but it also emphasized that simply adding AI isn’t enough; differentiation matters.
So instead of asking:
“What AI app can I build?”
I’d ask:
“What existing workflow is painful enough that AI can make it dramatically better?”
That’s a much stronger starting point.
Step 3: I study successful apps
Once I find an interesting category, I start studying the leaders.
I want to understand:
- Their positioning
- Their onboarding
- Their paywall
- Their pricing
- Their App Store screenshots
- Their reviews
- Their feature set
- Their target audience
- Their acquisition strategy
- Their monetization model
Apple’s App Store analytics are useful here conceptually because the platform itself treats acquisition as a funnel: impressions → product page views → downloads → engagement → purchases and subscriptions.
I try to reconstruct that funnel for competitors.
For example:
Search
↓
App Store page
↓
Install
↓
Onboarding
↓
First value
↓
Paywall
↓
Subscription
Then I ask:
“Where is this product particularly strong?”
and:
“Where does the experience fall apart?”
The second question is usually more valuable.
Step 4: I read the one-star reviews
This is probably one of my favorite research techniques.
If I’m researching a category, I don’t spend most of my time reading five-star reviews.
I read the one-star and two-star reviews.
Because users are effectively writing my product roadmap for me.
I’ll look for repeated complaints:
“Too complicated.”
“I only wanted X, but I have to configure ten things.”
“The subscription is too expensive.”
“It doesn’t support Y.”
“The app crashes when…”
“I can’t export…”
“The free version is useless.”
“The feature I need is missing.”
One complaint isn’t particularly interesting.
Twenty similar complaints are.
That’s when I start writing them down.
Complaint Frequency
Missing feature X ██████████
Too complicated ████████
Expensive ██████
Poor onboarding █████
Slow ███
Now I have something more valuable than an app idea.
I have evidence of dissatisfaction.
Step 5: I search Reddit for problems, not ideas
Reddit is particularly useful because people naturally describe frustrations in their own language.
I search things like:
"Is there an app for..."
"How do you manage..."
"I hate that..."
"Does anyone know..."
"Why is there no..."
"Alternative to..."
"How do you track..."
"What's the best app for..."
I’m not primarily looking for people asking:
“What app should I build?”
I’m looking for people who are already trying to solve something.
That distinction is huge.
Recent discussions among indie developers repeatedly point toward the same practical validation methods: finding real complaints, studying existing competitors, talking to potential users, and testing demand before spending months building.
I also pay attention to the language people use.
If ten people describe the same problem in ten different ways, I have learned something about positioning.
If everyone uses exactly the same terminology, I’ve learned something about search demand.
Both are useful.
Step 6: I don’t automatically reject an idea because competitors exist
This is a mistake I see quite often.
Someone says:
“There are already five apps doing this.”
And then they throw away the idea.
I don’t.
Competition can be evidence of demand.
If I search for:
“budget planner”
and find:
- 20 apps
- subscription products
- millions of reviews
- YouTube videos
- Reddit discussions
- Google searches
I know something.
People care about budgeting.
Now I need to find a wedge.
Maybe I don’t want to build:
“Another budgeting app.”
Maybe I want:
“The simplest budgeting app for couples who share expenses.”
Or:
“A budgeting app for freelancers with irregular income.”
Or:
“A budget tracker designed specifically for international students.”
The opportunity isn’t necessarily the category.
The opportunity is the underserved segment inside the category.
Step 7: I look for a wedge
I call this the wedge.
It’s the specific reason someone would choose my product instead of an established competitor.
A wedge can be:
Audience
Built specifically for photographers.
Workflow
Turns receipts into expenses automatically.
Distribution
Designed for users coming from a specific community.
Technology
Uses on-device AI instead of uploading data.
Experience
Does one thing extremely well.
Business model
One-time purchase instead of subscription.
Localization
Designed for a specific country or language.
Integration
Works deeply with an existing workflow.
The important thing is that I don’t need to beat the incumbent at everything.
I need to be significantly better at one thing that matters to a particular user.
Step 8: I check whether mobile is actually the right platform
This is something developers often skip.
Just because I can build an app doesn’t mean the product should be an app.
I ask:
“Why does this need to live on a phone?”
Good mobile opportunities often have some combination of:
- Frequent usage
- Notifications
- Camera
- GPS
- Sensors
- Offline access
- Personal data
- On-device processing
- Quick interactions
- Contextual usage
- Habitual behavior
For example:
A receipt scanner makes sense on mobile because I can take a photo immediately.
A running coach makes sense because the phone is with me while running.
A travel utility makes sense because I’m using it while moving around.
A desktop dashboard forced into an iPhone isn’t automatically a mobile product.
Step 9: I check distribution before I write code
This might be the biggest change in my thinking.
I used to ask:
“Can I build it?”
Now I ask:
“How will the first 1,000 people find it?”
If I can’t answer that question, I become much more cautious.
Because building the product is only one part of the problem.
Imagine I build an incredible app.
Then I publish it.
And…
Nothing happens.
The App Store has enormous discovery potential, but competition means I can’t simply assume organic downloads will appear. Apple provides acquisition analytics across App Store Search, Browse, referrals, web referrers, and campaigns precisely because acquisition sources matter.
So I ask:
Who are my users?
↓
Where do they already spend time?
↓
How can I reach them?
↓
Why would they click?
↓
Why would they install?
I prefer ideas with an obvious distribution channel
For example:
Community-driven
There is already a Reddit, Discord, Facebook, Slack, or niche community.
Search-driven
People actively search for the problem.
TikTok / Instagram-driven
The result is visually interesting and easy to demonstrate.
App Store-driven
The problem maps naturally to high-intent searches.
Content-driven
I can create useful content around the problem.
Partnership-driven
There are companies, creators, or communities that already have the audience.
Existing product-driven
I already have users from another product who might want this.
I don’t need all seven.
But I want at least one strong channel.
Step 10: I use the App Store as a validation tool
One thing I like about mobile is that the distribution platform itself gives me experimentation infrastructure.
Apple’s Product Page Optimization lets developers test product-page variants, including screenshots, app previews, descriptions, and icons.
Custom Product Pages let me create different versions of the App Store page for specific audiences or campaigns and measure not only downloads but downstream sales and subscription performance.
Google Play has a similar concept through Store Listing Experiments, where developers can test graphics and localized store listings against the current listing. Google also provides estimates around experiment duration and sample requirements.
This changes how I think about an app launch.
The App Store page isn’t just marketing.
It’s an experiment.
Step 11: I check monetization surprisingly early
I don’t want to build for three months and then ask:
“How do I make money from this?”
I want to ask it during research.
For subscription apps, this is particularly important.
RevenueCat’s 2025 report found that the top 5% of newly launched apps generated more than 400x the revenue of the bottom 25% after two years.
That’s an enormous distribution.
It means:
“The market is growing” doesn’t mean my app will make money.
I need to understand the economics of the particular idea.
I ask:
- Who pays?
- Why do they pay?
- How often do they need the product?
- Is the value recurring?
- Is subscription appropriate?
- Could a lifetime purchase work?
- Could consumables work?
- Is advertising realistic?
- What does acquisition cost?
- What might LTV look like?
Adapty’s 2025 and 2026 benchmark research also shows that monetization patterns vary significantly by category. Weekly plans, annual plans, trials, pricing, and LTV behave differently depending on the type of app.
That’s why I don’t blindly copy the monetization strategy of another category.
I look at the category’s economics
Suppose I discover two interesting categories.
Category A
- High downloads
- Low willingness to pay
- High churn
- Ad-supported competitors
Category B
- Lower downloads
- Strong subscription behavior
- Frequent usage
- Clear professional value
I’d probably investigate B first.
I don’t necessarily want the biggest market.
I want a market where a small number of users can support a viable business.
This is especially important for solo developers.
I don’t need 5 million users if:
2,000 paying users
×
€10/month
=
€20,000 MRR
Of course, reaching those 2,000 users is still difficult.
But the economics are easier to reason about.
Step 12: I look for recurring problems
A recurring problem is usually more interesting than a one-time problem if I’m considering subscriptions.
Compare:
“I need to convert this PDF once.”
with:
“I manage hundreds of PDFs every month.”
The second problem has more potential for:
- Subscription
- Retention
- Habit formation
- Automation
- Upselling
This is one reason I like workflows.
Instead of:
“What tool can I sell?”
I ask:
“What workflow can I own?”
That’s a much stronger business opportunity.
Step 13: I look at frequency
I often score an idea by asking how frequently the user experiences the problem.
Once per year ❌
Once per month 🟡
Once per week 🟢
Every day 🟢🟢
Multiple times/day 🟢🟢🟢
Frequency isn’t everything.
A once-a-year problem can still be valuable if the transaction is worth hundreds of euros.
But for consumer subscription apps, frequent usage usually gives me more opportunities to demonstrate value and retain the user.
RevenueCat’s benchmark data reinforces this relationship: categories with habitual use cases tend to perform better on conversion and retention than purely occasional-use products.
Step 14: I search for the “manual workaround”
This is one of my favorite signals.
If people aren’t using an app, I ask:
“What are they doing instead?”
Maybe they’re using:
- Excel
- Google Sheets
- Notes
- Notion
- Telegram
- Paper
- screenshots
- bookmarks
- copy/paste
- complicated workflows
That’s interesting.
A manual workaround means:
The problem exists.
If people are spending 30 minutes every week doing something manually, there might be an opportunity to turn it into a 30-second mobile workflow.
Step 15: I talk to people before building
This is where I try to escape my own assumptions.
I’ll talk to potential users and ask:
“How do you solve this today?”
Not:
“Would you use my app?”
The second question is almost useless.
People are polite.
They say:
“Yeah, that’s cool.”
That doesn’t mean they’ll pay.
Instead, I want to hear about their current behavior.
I ask:
- When did you last have this problem?
- What did you do?
- What tool did you use?
- How long did it take?
- What was frustrating?
- Have you paid for a solution?
- What did you dislike about it?
- What would make you switch?
Behavior is much more valuable than hypothetical enthusiasm.
Step 16: I build the smallest possible validation
I don’t always build the MVP first.
Sometimes I build a fake version of the business.
For example, imagine I’m considering an AI assistant that analyzes documents.
Before building the complete AI pipeline, I could:
- Create a landing page.
- Explain the benefit.
- Let users upload a document.
- Manually process the first 20 documents.
- Deliver the result.
- Ask whether they’d pay.
This is ugly.
That’s fine.
I’m not trying to build the product.
I’m trying to answer:
“Does anybody actually care?”
The MVP isn’t necessarily the smallest app
I think the phrase “MVP” is often misunderstood.
People interpret it as:
“Build the smallest version of the software.”
I interpret it as:
“Build the smallest experiment that can answer the biggest unknown.”
Those are very different things.
If my biggest uncertainty is:
“Will people pay?”
I need a payment experiment.
If my biggest uncertainty is:
“Can this AI produce useful results?”
I need a quality experiment.
If my biggest uncertainty is:
“Can I acquire users?”
I need a distribution experiment.
I don’t necessarily need a full application.
Step 17: I create a simple opportunity score
When I have several ideas, I like putting them into a simple scoring system.
Something like:
| Factor | Score |
|---|---|
| Problem severity | 1–5 |
| Frequency | 1–5 |
| Existing demand | 1–5 |
| Willingness to pay | 1–5 |
| Competition | 1–5 |
| Differentiation opportunity | 1–5 |
| Distribution potential | 1–5 |
| Technical feasibility | 1–5 |
| Personal interest | 1–5 |
| Time to MVP | 1–5 |
But I don’t blindly add everything together.
Some factors matter more than others.
For me, the most important questions are usually:
Real problem?
↓
Existing demand?
↓
Clear user?
↓
Distribution?
↓
Monetization?
↓
Can I differentiate?
↓
Can I build it quickly?
If an idea fails badly in one of those areas, I don’t try to rescue it with a high technical-feasibility score.
I especially like “boring” ideas
I’ve become increasingly interested in boring software.
Not because boring products are exciting.
Because boring problems can be valuable.
For example:
- Expense tracking for a specific profession
- Compliance reminders
- Inventory for a niche business
- Specialized calculators
- Document workflows
- Field inspection tools
- Scheduling
- Reporting
- Professional education
- Industry-specific utilities
These products don’t necessarily go viral.
That’s okay.
I don’t need every project to become the next TikTok.
Sometimes I want:
500 users who absolutely love the product.
rather than:
500,000 users who installed it once.
I look for “small pain, high frequency”
One pattern I particularly like is:
Small pain × high frequency
Imagine something takes users 3 minutes every day.
That’s not a catastrophic problem.
But:
3 minutes × 365 days
=
1,095 minutes/year
=
18.25 hours/year
Now the problem looks different.
If I can reduce that to 10 seconds, I’ve created meaningful value.
This is where mobile can be extremely powerful.
A phone is always available.
The best mobile products often remove tiny amounts of friction repeatedly.
I also look for “high pain, low frequency”
The opposite can work too.
For example:
- Tax preparation
- Immigration paperwork
- Buying a house
- Moving
- International travel
- Insurance claims
- Vehicle sales
These might happen rarely.
But when they happen, the user really cares.
The monetization model may simply need to be different.
Instead of a subscription, perhaps:
- One-time purchase
- Transaction fee
- Lead generation
- Professional service
- Affiliate revenue
This is why I don’t decide on monetization before understanding the problem.
I use current market data to avoid building into a shrinking category
This is where tools such as Appfigures become particularly useful.
Its Mobile Market Index tracks normalized download and revenue trends across categories and countries, while its Market Trends product highlights rising and declining apps.
I want to know:
Is this category growing?
↓
Are downloads growing?
↓
Is revenue growing?
↓
Are new apps appearing?
↓
Are users paying?
A category with falling downloads but increasing revenue can still be interesting.
A category with increasing downloads but collapsing monetization might be less attractive.
Again:
Downloads are not the business.
I don’t blindly chase AI
AI is probably the easiest example of this problem.
I can build:
- AI writer
- AI photo editor
- AI planner
- AI therapist
- AI coach
- AI translator
- AI notes
- AI search
- AI assistant
incredibly quickly.
That doesn’t mean I should.
RevenueCat’s 2026 research specifically warns that AI apps are churning quickly and that the market is becoming harder for undifferentiated products.
The question I want to answer is:
“Why does this product need AI?”
If the answer is:
“Because AI is popular.”
I don’t build it.
If the answer is:
“This task was previously impossible or painfully manual, and AI changes the economics or UX.”
Now I’m interested.
Step 18: I check whether I personally understand the user
This is underrated.
If I understand the user, I have an advantage.
Maybe I:
- Have the same problem.
- Work in the industry.
- Know people in the industry.
- Participate in the community.
- Understand the terminology.
- Know the existing workflows.
- Know what competitors get wrong.
That gives me an unfair advantage.
And I like unfair advantages.
I don’t necessarily want to enter a market where I know nothing and compete against companies that have spent ten years learning the customer.
Step 19: I ask whether I can ship in weeks, not months
The faster I can get to a real user, the faster I can learn.
This doesn’t mean rushing a production-quality product.
It means controlling scope aggressively.
For example, my first version might have:
1 platform
1 core workflow
1 user type
1 acquisition channel
1 monetization model
1 primary metric
That’s enough.
I don’t need:
iOS
Android
Web
Desktop
20 integrations
10 languages
AI agents
social features
team accounts
enterprise billing
on day one.
I want the first version to answer one question
When I’m building the first version, I ask:
“What is the one thing this product must prove?”
For example:
Product hypothesis
People will pay to automatically turn voice notes into structured meeting summaries.
The MVP only needs to prove:
Voice note
↓
Useful summary
↓
User comes back
↓
User pays
Everything else can wait.
Step 20: I launch earlier than feels comfortable
At some point, research becomes procrastination.
I’ve been there.
I can spend:
- another day studying competitors
- another week analyzing keywords
- another month refining the idea
and feel productive.
But eventually I need reality.
A real user interacting with the product teaches me more than another 20 competitor screenshots.
So I try to reach this point quickly:
Idea
↓
Research
↓
Hypothesis
↓
Tiny prototype
↓
Real users
↓
Feedback
Then I iterate.
My “next app” research workflow
If I were starting from zero today, this is roughly how I’d approach it.
Day 1 — Market discovery
I would browse:
- App Store categories
- Google Play categories
- Appfigures
- App Store rankings
- Product Hunt
- Indie Hackers
- Google Trends
- competitor apps
The goal isn’t to find the idea.
It’s to find interesting markets.
Apple’s App Store discovery documentation, Google Play’s Store Listing Experiments, and App Store analytics are particularly useful because they show how much information exists around acquisition and store conversion.
Day 2 — Competitor research
For each interesting market:
Top 10 apps
↓
Pricing
↓
Reviews
↓
1-star complaints
↓
Features
↓
Positioning
↓
Distribution
Then I write down repeated problems.
Day 3 — User research
I find actual people experiencing those problems.
I ask how they solve them today.
Day 4 — Distribution research
I answer:
“How will I get my first 100 users?”
If I don’t have a convincing answer, I downgrade the idea.
Day 5 — Monetization
I investigate:
- pricing
- subscription behavior
- competitors
- willingness to pay
- category benchmarks
RevenueCat and Adapty are useful here because their benchmark datasets provide category-level information about conversion, pricing, retention, and revenue.
Day 6–7 — Prototype
I build the smallest thing that can test the core assumption.
Not the full product.
Where I look for ideas
I have a few places I repeatedly come back to.
1. App Store rankings
I look for categories where several apps are doing well.
I’m especially interested in apps that are:
- relatively new
- growing quickly
- simple
- highly monetized
- targeting a specific niche
Appfigures specifically provides market-trend signals around new, trending, declining, and soft-launched apps.
2. Reddit
I search for complaints.
Not startup ideas.
I want to hear:
“Why is this so difficult?”
That’s often a much better signal.
Recent 2026 discussions from indie developers repeatedly mention Reddit, communities, competitor reviews, and direct conversations as practical sources of app opportunities and validation.
3. Product Hunt
I use Product Hunt differently from how I used to.
I don’t ask:
“What’s the coolest product today?”
I ask:
“What problem are developers currently trying to solve?”
Then I look for categories with repeated launches.
Repeated launches can reveal:
- emerging categories
- new technology
- user demand
- distribution opportunities
- competitive gaps
4. Google Trends
Google Trends is useful for checking whether interest around a problem is:
Growing
───────╱
or:
Declining
╲───────
or:
Seasonal
╱╲╱╲╱╲
I don’t treat search volume as proof of a business.
But it is useful context.
5. App Store search
Search suggestions are surprisingly valuable.
If I start typing:
invoice...
and get:
invoice maker
invoice scanner
invoice generator
invoice tracker
invoice app
I now have several problem statements to investigate.
Apple explicitly notes that App Store search suggestions and Trending Searches can help reveal what customers are searching for in their region.
The signal I care about most: people already spending money
If I find an app with:
- lots of users
- subscriptions
- bad reviews
- poor UX
- outdated design
- obvious missing features
I get very interested.
Why?
Because I don’t have to prove that people want the category.
Someone already proved it.
My job becomes:
Can I build a substantially better product for a specific audience?
That’s a much lower-risk question.
But I don’t clone apps
There’s a difference between:
“This market is validated.”
and:
“I’ll copy this app.”
I don’t want to clone.
I want to understand the underlying demand.
For example:
Existing product:
Photo editing for everyone
My opportunity:
Fast professional headshots for job seekers
Same general technology.
Different customer.
Different positioning.
Different workflow.
Different acquisition.
Different product.
I look for underserved users
Sometimes the product isn’t bad.
The audience is simply too broad.
“Fitness app” is extremely broad.
But:
“Strength training for women over 50”
is specific.
“Language learning” is broad.
But:
“English pronunciation training for German-speaking professionals”
is specific.
“Finance app” is broad.
But:
“Tax tracking for freelancers who work across EU countries”
is specific.
Specificity gives me somewhere to start.
I can always expand later.
The idea doesn’t need to be unique
This is another mindset shift I’ve developed.
I don’t need:
An idea nobody has ever thought of.
I need:
A problem I can solve better for a group of people I can reach.
There are millions of restaurants.
That doesn’t mean another restaurant cannot exist.
There are thousands of note-taking apps.
That doesn’t mean every possible note-taking workflow has been solved.
The important question is not:
“Has this been built?”
It’s:
“Has this been solved well enough for this particular user?”
My final filter
Before committing serious time to a mobile app, I try to get comfortable answering these questions:
Problem
What painful problem am I solving?
User
Who specifically has it?
Frequency
How often do they experience it?
Existing solution
What do they do today?
Competition
Who already makes money solving it?
Gap
What do those products get wrong?
Wedge
Why would someone choose mine?
Distribution
How will I get the first 100 users?
Monetization
Why would someone pay?
Mobile
Why should this be an app?
Speed
Can I test the core assumption in weeks?
If I can’t answer most of these, I probably don’t have an app idea yet.
I have a feature idea.
And those are very different things.
What I actually want from my next project
At this point, I don’t expect to discover a magical idea that nobody else has seen.
That’s not what I’m looking for.
I want something more practical:
A real problem
+
A clear user
+
Existing demand
+
A meaningful gap
+
A distribution channel
+
A reasonable business model
+
A product I can build quickly
That’s enough.
The mobile ecosystem is still enormous, and consumer spending continues to grow even while downloads have become more difficult to acquire.
But the market is also becoming more concentrated. RevenueCat and Adapty’s recent research both show how much of the subscription economy is captured by a relatively small group of winners.
That makes me less interested in chasing whatever happens to be trending this week.
Instead, I want to find small, specific problems with strong signals of demand.
Then I want to validate them quickly.
Then I want to build.
Then I want to put the product in front of real users.
And then — probably most importantly — I want to be willing to kill it if reality tells me I’m wrong.
Because finding my next mobile app project isn’t really about finding the perfect idea.
It’s about finding a good enough problem, validating it faster than I can fall in love with it, and giving myself enough room to discover what the product should actually become.